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MY STORY

From an early age, my passion for sound and music was undeniable. As a child, I would craft makeshift instruments out of empty cans and sticks, experimenting with rhythm and melody. My fascination with sound continued to grow, and as a teenager, I found myself immersed in console gaming, particularly in the captivating world of Mortal Kombat I. The game's soundtrack was extraordinary, but my desire was to immerse myself in it for extended periods. A friend and I came up with a solution: armed with a cassette recorder, we ventured to a quiet game club in the early morning hours to capture several scenes' music. Back home, we ingeniously looped the soundtrack onto another cassette, creating our own Side A and Side B of the MKI Soundtrack, enabling us to enjoy it continuously. I even took the liberty of arranging and enhancing it.

As time went on, I embarked on a journey into the world of digital audio workstations (DAWs), discovering tools like ReBirth and Buzz. This marked the beginning of my exploration into music production. I delved into organizing music events in my hometown, with a primary focus on genres like Techno and Psychedelic Trance. During this phase, I honed my skills, producing my initial tracks, and nurturing my dream of composing and performing my music live.

In 2015, I ventured into the realm of recording and experimenting with natural sounds, aspiring to create unique audio experiences for various media, particularly in gaming and video production. My passion for sound design led me to pursue relevant courses, equipping me with the knowledge and confidence to tackle new audio challenges.

Presently, my active involvement in sound design is evident across multiple fronts. I continue to engage in music production, working on diverse projects, including my personal Psy Trance Live Performance. Furthermore, I am deeply committed to sound design and Foley work for various endeavors such as computer games and linear videos. My latest endeavor involves immersive work in game development, where I am the driving force behind a Unity 3D project called "Mountain Race." Within this project, I meticulously oversee all aspects of sound design and music production, transforming it into an exhilarating auditory experience.

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